Questball: Warrior Edition (Visual Pinball)

Initial Design

The initial design of the Visual Pinball version of Questball: Warrior Edition was originally meant to be pretty true to the original, however, Visual Pinball does not support any sort of multiplayer battle mode natively and I absolutely did not want to take on that hassle for myself. Instead, the VP version of this table is single player, but still is meant to play as though there is someone else “fighting you” and trying to sink the ball down your chute.

What Changed?

With this idea in mind, the new and improved design features a bunch of rails which bring the ball all around the table and spit it out back towards you as though another player was doing so.

Another feature of the original table was the use of ramps, but I found that the use of ramps and rails combined made for very uncontrollable game play, whereas just rails felt just consistent enough to still emulate the feeling of “battling” while still being easy to predict the ball’s movement patterns so that game play doesn’t feel difficult or unfair.