Questball VISUAL EDITION

Me and the team from Questball wanted to take each machine and make it it’s own cool Visual Pinball.

So with mine, the Archer Edition, I wanted to bring back the bullseye, add some drop targets, and have tons of long ramps. I was super inspired by the Spider-Man Pinball machine, which is one of my favorites.

I will admit, I was waaaaay too ambitious with this one. I thought Visual Pinball wasn’t that hard to use.

Readjusting/Struggles

I’m on a Macbook so I had to use VMWare Fusion to make Visual Pinball. And therein lay my biggest issue. Because Fusion does NOT like Visual Pinball. I had made a fair amount of progress, but my game was laggy, the preview screen wouldn’t work, and overall it was just not fun to use. So I pivoted to helping Jacob with his!

We edited his initial design slightly and added some more ramps and got to mess with the flipper gates. It was very fun! We didn’t end up doing too much since we were more focused on making sure our Physical Questball Machines were good for Imagine. But I enjoyed the little time I had with Visual Pinball, especially the drag and drop aspect of the whole thing.