Visual Pinball – Gridiron Gauntlet/Hockey Night 2.0

Drafting

This drafting was a stripped down version of my original intent because after looking into with the idea in mind of digitizing Gridiron Gauntlet. Eventually I moved away from it, but in this, I wanted to keep “buckets” where they are, then use ramps to have multiple levels of the field. I had bumpers and targets planned in the back. I sort of gave up on the idea of complex light coordination based on what I saw it was built like in the software. I tried to just keep it simple within reason for myself, also advised by S.J.


Visual Draft Version


Physicals

The above draft and demo video, as mentioned, was a digitizing of the table on the right. While doing so and building it out, I realized things just weren’t panning out creatively and the gameplay wasn’t as engaging. I realized that Hockey Night (left) was much more engaging and well recieved by players. I also felt more stimulated by its straightforward gameplay and more concise assets. And while it was originally a bagatelle, I just tweaked some placements and it ended up fitting pretty well into that format.

See the original table I ended up building out in VP < – My bagatelle Hockey Night shown on the left


Final Visual Pinball

This is my screenrecording for my final Visual Pinball game. It ended up coming out pretty solid and I think it is fun and a lot more stimulating than the direction I was headed before.

I couldn’t get the targets to go down as low as I want but everything else sort of worked with me for the most part.

I do wish I was able to have run the projects more often to get more user testing ( (but alas, laptops seemed to be my entire and seemingly always asured downfall) but I did get positive feedback from those I did test with outside of class.

My github for both files