Pinbox Bagatelle: Hockey Night

Made by Geoff Gracia

When beginning to ideate on what I would seek to build, I was trying to start with by asking myself: what an under-represented theme for tables would be, or what hasn’t been done much or recently. I knew I wanted to try something I was familiar with, and I chose to focus on sports. I feel it doesn’t get a ton of attention with tables, especially with pop culture licensed tables making the majority of the money and sales.

My designs were mainly revolving around how to innovate with the “buckets” that I could create to catch the ball shots. I originally wanted to do large holes in the main board, but I found it to be much more reiterable and reusuable to just create objects on top of the play board to collect the score zones.

(Original Sketches and inspo)


I moved on to my actual physical construction. I reused cardboard from the kit in an order to reduce the waste of it and to make do with what I had available. I created all of the playfield in Canva and created the concepts for what it would look like in the final version.

I created a first version of the field in Canva that told me where to put the goals and obstacles (which is the exact one I used on the final version) but made a copy to make a rough “pin” draft.

(First Ver)

I got this feedback on the first version’s demo day:

Demo Video


I took a lot of that feedback and did what I could during that day to improve the experience

I created and attached a consistent logo and branding, an interesting backglass that I had imagined prior, machined wooden pucks to fit in their spaces on the field as the obstacles, made and painted the small cardboard “net” buckets, and cut out and created “toys” that would go on the puck obstacles. I added a “rules” play card to the side on demo day (it appears in the video at the bottom launcher section).

There was a small amount of time where I tried to 3-D print the nets and pucks but they were so small that it didn’t work correctly.

(Second Ver)

I got this feedback from demo day 2:

Demo Video (Final)

It was safe to say that I corrected almost all of the issues in the gameplay, and really committed to the visual style I had in mind in a way that was well recieved and executed well enough.


I wanted to also include the assets I made for visual reference (The hockey players were professional photographs that I “subject removed”). See all below