When I sat down to think about what I wanted to throw into my version of bagatelle, nothing really came to mind at first. After a few days of pondering and thinking about what I liked and didn’t like, I eventually settled for the addition of terrain to the playing field.
The main inspiration that sparked this idea was Chutes & Ladders and Ghost Leg. The idea was to add variables to the playing field that would complicate the game through the addition of interactions done on the ball other than just launching it with the plunger.
I wanted the players to not just pull the plunger without a care in the world but to actually observe the results of their actions and think twice before just mindlessly pulling the plunger.
Overall, I wanted to keep the basics of bagatelle so it stays familiar while further reinforcing it with the complication of the playing field and really make the player make each shot count if they want to get good scores. Thus the fundamental gameplay remains the same but with a more difficult playing field.