By: Samuel Unferth
Overall I was very happy with how the game came out, it had all the elements I wanted including the Timed boss fight. Even though it was near the end of the semester (the projectocalypse) I had enough time to dedicate to this project that I could be really proud of the final product. The biggest things that I think really made this machine shine was the audio, and the model of hornet spinning around during the boss fight. These elements are big callbacks to the actual game tying in the theme in the way I wanted.
Another big thing that I wanted to do was have multiple goals such as the drop target charms and the Trigger Bosses. This was my big advancement when compared to the basic game. By having multiple levels of game play it brings in the user for more. If I had more time I would have wanted to have some extra things to trigger multi balls or a different boss fight mechanic but I think I got my point across without too much loss.
The biggest issues I had with making this machine is the fact that there is just so little documentation when it comes to scripting. A lot of this came from googling very specific things and looking at other code to figure out what to do. One example of this was with the audio. There are like 4 play sound functions but the one I needed doesn’t even get auto completed almost like it doesn’t exist. But even with all of the lack of documentation I did manage to figure out some major bugs such as the lack of movement of a primitive due to a weird setting.
My theme was very well received as this is a very popular game. So I think it wasn’t so much getting people to like my theme as much as it was about making people think I did a good job representing it. I think I did a good job with that as I incorporated visuals and audio all from the game.
Overall it was pretty playable and the ball never really got stuck and their were never any major issues. But I had to modify the locations and angles of a lot of play elements to allow easier access to game necessary progression.
Sources
Game: Hollow Knight ( https://teamcherry.com.au/hollowknight/ )
Board Images: https://i.ytimg.com/vi/lR-TOMASpD8/maxresdefault.jpg, https://oyster.ignimgs.com/mediawiki/apis.ign.com/hollow-knight-wiki/8/87/Greenpath_4.png?width=1280, https://oyster.ignimgs.com/mediawiki/apis.ign.com/hollow-knight-wiki/e/ef/City_Of_Tears_7.png?width=1280
Audio: www.reddit.com/r/HollowKnight/comments/7wqyy0/raw_audio_files/
Hornet Model: https://sketchfab.com/3d-models/hornet-hollow-knight-8e0dd0a2cc6848ce894db7b6a47ba209