To be honest, I wasn’t sure how my machine would play out as I had spent so much time building it, I didn’t have as much time to test it out myself and flesh out the minor details. But after going through the playtest, it seemed like there wasn’t too much to worry about.
The Good
Overall, both the back and front ramps worked pretty well and no one really seemed to have trouble accessing the upper level. They required both a certain amount of strength and precision to use and the ball is quick to return maintain the quick pace that I wanted the machine to have.
The Bad
Overall, there was a lot of places where the ball could get stuck, and which it did, which I wasn’t able to flesh out due to lack of testing. Most of it was solved by shaking or nudging the machine a bit and the game would go on as usual. But it did happen a little bit too frequently.
What I would change
Other than making sure the gameplay is smooth by fleshing out the pinball getting stuck caused by less refine building, I would’ve like to have refined the upper level more than I ended with. I think it worked decently enough but there was definitely more room for improvement. Hopefully, my take of this design with Visual Pinball will end up with a more enjoyable design to be played.