Castlevania

For my advanced pinbox, I want to really focus on theming this time around. I felt that my last two projects played very well, but were weaker on the visual and theming aspects. So for this project I decided on the theme first and then designed around it.

Playfield sketch

My playfield revolves around what I feel is a unique concept for Pinball, a boss rush. On the backboard, there will be a spinner with several bosses on it that can only be defeated with a specific subweapon. In order to obtain the subweapon, the player must hit the ball up the left ramp which will take them to a bagatelle-like area with a bunch of holes. Each hole will correspond to a different subweapon. Once the player has the correct one, they must fire the ball up the steep ramp in the center and hit a target representing the boss, and then move on to the next boss.

Right now I just have basic layout of how I want the playfield to look, so just the main mechanics and an extra ramp to assist in making the shot to the left. Once I build the machine, I intend to fill in the empty space with whatever seems necessary.

It was important to me to make a machine that doesn’t rely on numerical scoring since I have no way of keeping track of it. I think the boss rush concept works very nicely as a replacement.

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