Burnout: A Visual Pinball Game

For the first Visual Pinball assignment I am making a burnout themed pinball machine.

The design sketch for my pinball field

This board is based around the idea of a “race” where the player is tasked with upgrading their engine and beating out the other racers. I want it to flow like this:
1. Hit the relay lane to upgrade your engine.
2. Hit the targets R A C E
3. Pass the the racer by accelerating your engine with the top ramp

Now this mission system has proven difficult to implement, so I think I’m going to settle with the theme and getting the layout of the board done on this one. Perhaps I’ll expand on it with the mission system for my advance Visual Pinball.

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