Burnout – Basic VP Postmortem

Summary

Wow how about that, I was able to get my table together and y’all played it. I’m very happy with how the machine turned out.

The board in all its glory, ready to be played

The Good

I got the mission working! Though there was some difficulty getting the flags to work properly, I eventually got it all working (thanks Chris). I’m happy with getting the second level and ramps working, all the messages work as intended. I think my vision for the board really came through

The Bad and The Ugly

Some of the visual elements, such as the rival car decal above the R A C E drop targets, don’t work as well as I’d want. It’s also a little unclear that the second level of the board is a second level. It can be a bit jarring for players as the second level isn’t transparent so it’s unclear where the ball is. Finally, the ball could sometimes spend a lot of time on that second level of the board, which was boring and not conducive to play. I plan on using this as my base for my advance machine, so I hope to remedy these issues in the next iteration.

What I’d Change

I didn’t add vaporwave or outrun music to my outrun themed board, that would be change number one. Then I would make the second level transparent and reimport the rival graphic / place emphasis on it in the board to go on the theme a bit more.

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