Summary
Wow how about that, I was able to get my table together and y’all played it. I’m very happy with how the machine turned out.
The Good
I got the mission working! Though there was some difficulty getting the flags to work properly, I eventually got it all working (thanks Chris). I’m happy with getting the second level and ramps working, all the messages work as intended. I think my vision for the board really came through
The Bad and The Ugly
Some of the visual elements, such as the rival car decal above the R A C E drop targets, don’t work as well as I’d want. It’s also a little unclear that the second level of the board is a second level. It can be a bit jarring for players as the second level isn’t transparent so it’s unclear where the ball is. Finally, the ball could sometimes spend a lot of time on that second level of the board, which was boring and not conducive to play. I plan on using this as my base for my advance machine, so I hope to remedy these issues in the next iteration.
What I’d Change
I didn’t add vaporwave or outrun music to my outrun themed board, that would be change number one. Then I would make the second level transparent and reimport the rival graphic / place emphasis on it in the board to go on the theme a bit more.