For my first iteration, I had few goals further than the previous Jimi Hendrix design. I was mostly, like most of us, looking to get a feel for using Visual Pinball. I had to figure out how to fit what I previously had in the Pinbox 3000, into a digital field, and keeping it withing the bounds of the pinball machine.
I knew I wanted similar mechanics to the physical machine, because people enjoyed the swooping ramps. It made the game have a feel more akin to Jimi Hendrix’s long solos. This was a bit difficult, as I couldn’t use the outside of the field to make the ramps feel wider and longer. What also constraint me was the fact that I wasn’t aware of how to make the field larger, since I thought all machines had a standard size, I didn’t think this would have been feature. (I was wrong)
Lastly, there was no type of fidget spinner kind of object in visual pinball so I had to change that mechanic. I ended up changing it for a few bumpers splattered around the board. I wasn’t sure how well they’d work and feel, but there’s only one way to figure that out.