Advance VP: Burnout, again

My advance VP board is just going to be an extension of my previous one, building off of it by adding more features, more missions, and pushing more out of the visual pinball framework.

Reminder of what the board looks like, for those who don’t remember

I will be adding outrun music to my outrun themed board, specifically HOME – Resonance. I will make the second level transparent and reimport the rival graphic / place emphasis on it in the board to go on the theme a bit more. Then I’m going to add a spinner underneath the elevated board that acts as “gas” and the player will need to spin it every once in a while at risk of running out of fuel and losing the lead. Finally, I want to add lights indicating what place the player is in and how much fuel they have left.

I think these will make for fine additions to my board and bring it to a higher more advanced level.

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