This is the final playtes! Hooray! During my playtest I learned a few things. The first was where there several hit collision locations, this just required me to add some walls so that the ball did not have weird interactions with ramps. These were easy fixes, and were simply a result of testing.
I also received the feedback that the targets were difficult to see, even with my completed visual design. Again, this wasn’t a very difficult fix, as I simply added more lights to each target, and I think this fixed that visual discrepancy.
The next thing on list of things that needed to fixing was my right ramp, which, combined with my visually busy (in a good way) board, was too distracting. I needed to make the color more solid, so that it did not clash as much with my board. This was probably the most disappointing change I had to make, as I loved how the ramp looked with the image that I overlayed onto it, but I understood why the change needed to be made.
So that was my final playtest for The Experience, at least for now. It was a fun ride, now the only thing left is to show off my work at The Strong Museum.