After playtesting my advanced machine in class, a few key issues popped up. I was grateful for these, because I knew exactly how to fix my machine for the strong playtest.
The first issue was with the drop targets. The way I had them allowed players to hit one or two and then get their ball stuck behind one that was still up. To remedy this, I put up an additional target behind them that doesn’t drop until all of the targets are down. This blocks players from getting into this area until they’ve hit all the targets. I also changed the textures on these targets. The original texture was too abstract and they don’t particularly read as targets. Now, the targets have a specific character on each one that makes them much clearer.
Another issue I had was with the music. There was a typo in my code which caused the final song not play. This was very jarring as it cut off the previous song to go to silence. I also noticed some funkiness with the ramps. The right ramp tended to act not as expected.