Strong Museum

I felt that my experience at the strong was positive if a little light on players. I did have several kids come up and play my machine and the feedback was always positive. I’d say the most common feedback I received was about the sound design which makes sense since that was a major focus of my machine. I couldn’t see people as they played but it seemed that no one played long enough to beat Vergil once but that might also have been an atmosphere thing, it’s probably uncomfortable to play for a long time in the middle of a room while someone is staring at you, so I understand that. Overall though everyone who played looked like they were having fun, so I felt it was worth it. From the feedback I got from classmates, I think I’d change the elasticity on the outlanes so the ball bounces less predictably but that’s probably the only major change I’d make.

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