Strong Museum Playtest

Overall my experience at the strong went well. Everyone who played the game seemed to like it. I’d say my biggest takeaway from the experience was something George Gomez talked about with us. I think I needed to add more on my machine to draw players in. Unfortunately, my laptop’s internal speakers were not working that day, so I had the audio going to a pair of Bluetooth headphones. I realized once I was there that I should’ve brought an external speaker to let the game’s music attract players. I also think that while they were simpler, the pinboxes were more approachable and interesting to the average museum goer. While many of the visual pinball machines were better designed, the pinboxes had a nice feel to them that I think interested people. I think I should’ve brought one of my physical machines as well, to really attract more players. Overall, I think the playtest went well though and taught me a lot about getting a player’s attention

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