Devil May Cry Pinball Special Edition Post Mortem

I felt that this iteration went fairly smoothly to build. I didn’t really run into any major issues with the software and was able to implement my design how I wanted it.

Themewise, people really liked the implementation of the Devil May Cry IP. They felt it made for a cool pinball experience. The sounds and the music were what really sold it for people though. Some of the targets were difficult to see though so that’s something I’ll have to adjust before the Strong museum.

People still have an issue where it’s too easy to hit the ball into the outlanes, so I’m going to adjust the size of them, and add a Royal Guard kicker to both sides to prevent that from happening too often.

Overall, though I’d say with some minor tweaking, this machine will be very good and I’m happy with my progress so far.


Citations:

https://www.uhdpaper.com/2019/04/devil-may-cry-5-dante-and-vergil-4k-194.html

https://devilmaycry.fandom.com/wiki/Yamato

http://www.gamethemesongs.com/Devil_May_Cry_3_-_Vergil_Battle_2.html

https://www.sounds-resource.com/playstation_2/dmc3/

https://www.sounds-resource.com/pc_computer/devilmaycry4specialedition/

https://www.sounds-resource.com/pc_computer/ultimatemarvelvscapcom3/sound/10021/

https://i.ytimg.com/vi/9rSBXIUMGOo/maxresdefault.jpg

https://wallpapercave.com/devil-may-cry-3-wallpaper-hd



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