Virtual Virtuoso (Visual Pinball Basic Playtest)

I had some original bugs with the game, but thanks to some help from classmates, I think my first attempt at a Visual Pinball came out pretty nicely. The machine is pretty simple but plays smoothly and consistently.

The feedback that I got was that the game was well paced and gives a good idea for what the advanced machine will look like. The layout will be changed as suggested but for now the simple concepts are there.

Summer Drift (Advanced Pinbox)

For my advanced Pinbox, I decided to go with a box with a smooth theming and a multi ball feature.

I initially wanted to make the wave more like a tunnel or something that could be rolled onto, but struggled to make something that could take a beating over time. I’m quite content with the simple mechanism I came up with to dispense a multi ball.

The feedback I received was mostly positive, with some critiques of issues I was aware of from creation. The multi ball could be moved out of its holding if the box is shifted enough. Otherwise, the surfboard ramp is satisfying as well as the wave and umbrellas and the theming is quite nice.